Cry Havoc is a classic hex and counter skirmish wargame set in the medieval period. I won’t repeat a full description here, rather I shall point you in the direction of these two websites which are full of useful information:
In essence it is a great little game, which , while fairly simple (or should that be archaic) in how it plays, has a ton of character. This is provided in no small part by the detailed pictures on all the counters and the provision of at least two for each character, showing unwounded, wounded, stunned and dead statuses for each. This use of both sides of the counters extends to all living creatures in the game, so pack mules, oxen, cart horses and so on have a healthy and dead side too...
The boards are large, varied (if you have other sets in the series) and attractively painted. I’m a bit vague on the reasoning behind choosing a yellow background rather than green, but this is a minor quibble.
So why this blog? Well, despite extolling the virtues of the multiple counters mere sentences ago, I have to say it is a little inconvenient having to sort them out and get them organised before a game and I have often wondered about using 15mm figures instead. There is something appealing about taking the 2D image of a knight and turning it into a nicely painted 3D model and it really is a testament to the art work that it inspires in such a way.
And that it exactly what I intend to do. Taking the colour schemes and general appearance of the characters on the counters, I intend to paint a 15mm replica of each one from the game, and hopefully the expansions also. I will blog on my progress and also report on the scenarios as I play them. The scenarios will form the structure for my efforts and I will choose them in such a way that my painting is minimal between each one, as I add the few new characters required each time. I hope that way my motivation will remain.
I hope you find this project as interesting as I do and decide to follow me on this journey!